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WideImage Web Hosting

Perfect Environment for WideImage Hosting

  • WideImage Compatible
  • Host Unlimited Websites
  • Unlimited Email Accounts
  • Web Application Firewall
  • Free SSL Certificates
  • Easily install WideImage
  • cPanel control panel
  • 24/7 Support Helpdesk

One click installations!

Softaculous has over 417 great scripts and apps available for you to install, including WideImage and other frameworks scripts such as Laravel, CodeIgniter, Webasyst, HTML Purifier, Bootstrap, yii, CakePHP, Zend, PHPDevShell and Kohana.

Install or manage your favourite website script with the touch of a button.

Web Hosting Pricing from $12.0405 Per Month


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Excellent WideImage Features

WideImage is an object-oriented library for image manipulation.

The Benefits of WideImage Hosting



Supported formats

WideImage supports all formats that are natively supported by the GD extension on the server (this currently includes GIF, PNG, JPG, GD, GD2, WBMP, XBM, XPM). It also supports BMP (read/write) and TGA (read only).

Loading images

Loading an image is easy â?? you only have to call the WideImage::load() static method and specify the image source. WideImage tries to detect whether the source is a file, url, upload, a binary string or a valid GD image resource (image handle). WideImage supports the most common image formats.

Saving images

WideImage supports saving images to files, outputting the image directly to the browser, and retrieving them as a string. With string output, you can easily capture image data and write it for example to a database.

Manipulating images

In WideImage, you manipulate the images by calling the appropriate operation method on the image object. Every operation returns a new Image object (for the nerds: this is basically a value object).

Smart coordinates

Smart coordinates were implemented to make operations that involve coordinates, dimensions, and positioning easier. They can be useful with any operation that requires coordinates as parameters, like resize, crop, etc.

Resource handling

WideImage takes care of image resources for you; you don't have to destroy the images explicitly, they're automatically destroyed when an image object is no longer used. You can change that at runtime by releasing the handle of an image via releaseHandle() method.

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